How to Build a Multimedia Filesystem by Mike Ficco
Many consumer products need to record and play digital video and audio data. If you need to do something similar in your next device, here are some design guidelines for implementing the filesystem.
FPGA Clock Schemes by Tim Behner
One of the most important steps in the design process is to identify how many different clocks to use and how to route them. This article tells you how to use routing resources efficiently.
Lex and Yacc for Embedded Programmers by Liam Power
Not every firmware development tool was originally designed for that purpose. Unix's lex and yacc, for example, can be used to generate some of your code automatically.
#include Moving Targets by Michael Barr
We've been fortunate in the embedded space to have lots of choice when it comes to operating systems. But the future may hold fewer technological alternatives.
Murphy's Law Light and Magic by Niall Murphy
Adding shades of color and the illusion of illumination can bring a displayed object to life. Here's how to achieve the desired effect.
Beginner's Corner Introduction to On-Chip Debug by Arnold Berger and Michael Barr
Motorola's Background Debug Mode is one of a variety of on-chip debug technologies. Collectively, they offer some of the best features of debug monitors and in-circuit emulatorswith far less headache and cost.
Significant Bits RISCy Business by Jim Turley
Despite the hype over RISC, CISC processors live on. In fact, they dominate. Sometimes slow and steady really does win the race.
Break Points Watching the Watchdog by Jack G. Ganssle
Although good watchdog hardware is key, it's the software that really makes it work. Jack explains how to keep an eye on your dog.