Hand-Me-Downs
by Lindsey Vereen
T
he best technology
never wins--or so goes the old maxim.
The original IBM PC is often held up as an example of the maxim's
validity. Why, for example, did not the Amiga become the PC of
choice? (Kindly disregard any unfortunate resemblance this discourse
may have to an old religious war.) I first encountered the Amiga
computer within the pages of the premier issue of Amiga World
Magazine back in 1985. At that time, it was the most exciting
personal computer in the world. Based on the 68000, the Amiga had
built-in,
high-resolution color graphics and stereo sound, a
preemptive multitasking operating system, a graphical user interface,
and a command line interface with a lot of the features and power of
the Unix shell, all for a little over a thousand bucks. The Amiga
also had its share of drawbacks, such as blinding flicker in
high-resolution video mode (because of NTSC compatibility) and icons
that were way too cute for Wall Street. The drawbacks, along with the
worst marketing since the New Coke rollout, conspired to drive the
Amiga to virtual extinction.
At the time the Amiga was introduced, the Mac had not found its
desktop publishing niche, and the IBM PC had not yet become
ubiquitous, so theoretically the Amiga did have a market opportunity.
No one will admit it, but I believe that it may have spurred
improvements to the PC and Mac. Ultimately, the Amiga was
unsuccessful, at least in terms of its original target market,
although it did find a niche as the platform for a lot of video
development. One of its most
popular applications was as the engine
for the video toaster, a video effects system from Newtek. Rumor has
it that at a MacWorld conference, a Mac was exhibited with a video
toaster using an Amiga as the front end.
Many good architectures fail to find a place on the desktop, a
misfortune that can ultimately benefit embedded systems developers.
Here's what I mean: with the PC motherboard market essentially sewn
up, hardware vendors must reach the desktop via popular add-in boards
or--better
still--occupying a socket on the motherboard.
Getting on the PC motherboard is tantamount to dying and going to
heaven. There are only a limited number of strategies to achieving
this kind of success. One is to develop a processor that will become
the CPU of a successful line of computers. Not something I'd want to
invest my money in. Another strategy is to develop a coprocessor that
will be incorporated into most systems. For example, let's say
someone develops a new, whiz-bang multimedia chip with an eye on
getting
socketed onto the PC motherboard. As PCs evolve into
multimedia systems, opportunities arise for this to happen. What
happens if for whatever reason the chip fails to gain a foothold on
the motherboard? A lot of money has gone into the investment.
As hardware developers look for markets to help recoup their
investments, embedded applications begin to look attractive. For
embedded developers, this represents a windfall. Processing power
often comes with a lower price tag in the embedded market than on
the
desktop. That whiz-bang multimedia chip may very well find its way
into embedded applications. Maybe the best technology wins after
all--as long as it's embedded.
Lindsey Vereen