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VOL. 11 NO. 3 March 1998

Table of Contents


FEATURES

Designing Real-Time Systems with UML--Part 1
BY BRUCE POWEL DOUGLASS
This is the first in a series of three articles on how the UML can be used to develop real-time and embedded systems. This first article identifies the major notational and semantic features of the UML without a great deal of formalism.

Software Debugging on a Single-Chip System
BY ERIC RYHERD
Embedded systems are being packed into fewer and fewer chips. But when you finally get down to a one-chip system, how do you plan to debug the software? Here's one approach that utilizes readily-available technologies.

Code Generation from Object Models
BY RODNEY BELL
Development tools are moving to model-based development to raise the abstraction level at which developers can work. This article discusses different approaches to code generation and how to select the right approach to fit the needs of the application project.

Estimating Program Complexity
BY ORV BALCOM
Estimating projects is not all crystal ball gazing. Here's a methodology that incorporates function points to help you deliver your next project on time and within budget.

Special Report: Multitasking Design and Implementation
BY LARRY MITTAG
This article examines the issues related to the design and implementation of multitasking embedded systems. Mittag takes a look at data access problems, efficient use of resources, and how to minimize the complexity of the design.

COLUMNS + DEPARTMENTS

#include
Fear Factorial
By Lindsey Vereen

News Vectors
Motorola Embeds CPU Core

Real-Time
Sympathy for the Devil?
by Tyler Sperry

Programmer's Toolbox
The Last of the Integers
by Jack W. Crenshaw

Spectra
The Fast Wavelet Transform
by Don Morgan

Embedded Gallery
Tools for Embedded Developers

Break Points
A Firmware Development Standard
by Jack G. Ganssle

State of the Art
Garbage Collection
by P.J. Plauger

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