Two More Rules
The rest of the rules are very simple.
Rule #2 tells us a calling
function inherits the reentrancy problems of the callee. That makes
sense, if other code inside the function trashes shared variables; the
system is going to crash.
Using a compiled language, though, there's an insidious problem. Are
you sure—really sure—that the runtime package is reentrant? Obviously
string operations and a lot of other complicated things use runtime
calls to do the real work. An awful lot of compilers also generate
runtime calls to do, for instance, long math, or even integer
multiplications and divisions.
If a function must be reentrant, talk to the compiler vendor to
ensure that the entire runtime package is pure. If you buy software
packages (like a protocol stack) that may be called from several
places, take similar precautions to ensure the purchased routines are
also reentrant.
Rule #3 is a uniquely
embedded caveat. Hardware looks a lot like a variable, if it takes more
than a single I/O operation to handle a device, reentrancy problems can
develop.
Consider Zilog's SCC serial controller. Accessing any of the
device's internal registers requires two steps: first write the
register's address to a port, then read or write the register from the
same port, the same I/O address. If an interrupt comes between setting
the port and accessing the register another function might take over
and access the device. When control returns to the first function the
register address you set will be incorrect.
Keeping Code Reentrant
What are our best options for eliminating nonreentrant code? The first
rule of thumb is to avoid shared variables. Globals are the source of
no end of debugging woes and failed code. Use automatic variables or
dynamically allocated memory.
Yet globals are also the fastest way to pass data around. It's not
entirely possible to eliminate them from real time systems. Therefore,
when using a shared resource (variable or hardware) we must take a
different sort of action.
The most common approach is to disable interrupts during
nonreentrant code. With interrupts off the system suddenly becomes a
single-process environment. There will be no context switches. Disable
interrupts, do the nonreentrant work, and then turn interrupts back on.
Most times this sort of code looks like:
long i;
void do_something(void){
disable_interrupts();
i+=0x1234;
enable_interrupts();
}
This solution does not work. If do_something() is a generic routine,
perhaps called from many places, and is invoked with interrupts
disabled, it returns after turning them back on. The machine's context
is changed, probably in a very dangerous manner.
Don't use the old excuse "yeah, but I wrote the code and I'm
careful. I'll call the routine only when I know that interrupts will be
on." A future programmer probably does not know about this restriction,
and may see do_something() as just the ticket needed to solve some
other problem . . . perhaps when interrupts are off.
Better code looks like:
long i;
void do_something(void){
push interrupt
state;
disable_interrupts();
i+=0x1234;
pop interrupt
state;
}
Shutting interrupts down does increase system latency, reducing its
ability to respond to external events in a timely manner. A kinder,
gentler approach is to use a semaphore to indicate when a resource is
busy. Semaphores are simple on-off state indicators whose processing is
inherently atomic, often used as "in-use" flags to have routines idle
when a shared resource is not available.
Nearly every commercial real time operating system includes
semaphores; if this is your way of achieving reentrant code, by all
means use an RTOS. Don't have an RTOS? Sometimes I see code that
assigns an in-use flag to protect a shared resource, like this:
while (in_use);
//wait till
resource free
in_use=TRUE;
//set resource busy
Do
non-reentrant stuff
in_use=FALSE;
//set resource available
If some other routine has access to the resource it sets in_use
true, causing this routine to idle until in_use gets released. Seems
elegant and simple, but it does not work. An interrupt that occurs
after the while statement will preempt execution. This routine feels it
now has exclusive access to the resource, yet hasn't had a chance to
set in_use true.
Some other routine can now get access to the resource. Some
processors have a test-and-set instruction, which acts like the in-use
flag, but that is interrupt-safe. It'll always work. The instruction
looks something like:
Tset variable ;
if (variable==0){
; variable=1;
; returns TRUE;}
; else {returns FALSE;}
If you're not so lucky to have a test-and-set, try the following:
loop: mov
al,0
; 0 means "in use"
xchg al,variable
cmp al,0
je
loop ; loop if
in use
If al = 0, we swapped 0 with zero; nothing changed, but the code
loops since someone else is using the resource. If al = 1, we put a 0
into the "in use" variable, marking the resource as busy. We fall out
of the loop, now having control of the resource. It'll work every time.
Recursion
No discussion of reentrancy is complete without mentioning recursion,
if only because there's so much confusion between the two. A function
is recursive if it calls itself. That's a classic way to remove
iteration from many sorts of algorithms.
Given enough stack space this is a perfectly valid, though tough to
debug, way to write code. Since a recursive function calls itself,
clearly it must be reentrant to avoid trashing its variables. So all
recursive functions must be reentrant, but not all reentrant functions
are recursive.
Next in Part 2: Asynchronous hardware/firmware.
Jakob
Engblom (jakob@virtutech.com)
is technical marketing manager at
at Virtutech.
He has a MSc in computer science and a PhD in Computer Systems from
Uppsala University, and has
worked with programming tools and simulation tools for embedded and
real-time systems since 1997.
He was a contributor of
material to "The Firmware Handbook," edited
by Jack Ganssle, upon which this series of articles was based and
printed
with permission from Newnes, a division of Elsevier.
Copyright 2008. For
other publications by Jakob Engblom, see www.engbloms.se/jakob.html.