Tips on building & debugging embedded designs: Part 1

November 01, 2010

JackGanssle-November 01, 2010

An unhappy reality of our business is that we’ll surely spend lots of time—far too much time—debugging both hardware and firmware. For better or worse, debugging consumes project-months with reckless abandon. It’s usually a prime cause of schedule collapse, disgruntled team members, and excess stomach acid.

Yet debugging will never go away. Practicing even the very best design techniques will never eliminate mistakes. No one is smart enough to anticipate every nuance and implication of each design decision on even a simple little 4k 8051 product; when complexity soars to hundreds of thousands of lines of code coupled to complex custom ASICs we can only be sure that bugs will multiply like rabbits.

We know, then, up front when making basic design decisions that in weeks or months our grand scheme will go from paper scribbles to hardware and software ready for testing. It behooves us to be quite careful with those initial choices we make, to be sure that the resulting design isn’t an undebuggable mess.

Test Points Galore

Always remember that, whether you’re working on hardware or firmware problems, the oscilloscope is one of the most useful of all debugging tools. A scope gives instant insight into difficult code issues such as operation of I/O ports, ISR sequencing, and performance problems.

Yet it’s tough to probe modern surface-mount designs. Those tiny whisker-thin pins are hard enough to see, let alone probe. Drink a bit of coffee and you’ll dither the scope connection across three or four pins.

The most difficult connection problem of all is getting a good ground. With speeds rocketing toward infinity the scope will show garbage without a short, well-connected ground, yet this is almost impossible when the IC’s pin is finer than a spiderweb.

So, when laying out the PCB add lots of ground points scattered all over the board. You might configure these to accept a formal test point. Or, simply put holes on the board, holes connected to the ground plane and sized to accept a resistor lead.

Before starting your tests, solder resistors into each hole and cut off the resistor itself, leaving just a half-inch stub of stiff wire protruding from the board. Hook the scope’s oversized ground clip lead to the nearest convenient stub.

Figure on adding test points for the firmware as well. For example, the easiest way to measure the execution time of a short routine is to toggle a bit up for the duration of the function. If possible, add a couple of parallel I/O bits just in case you need to instrument the code.

Add test points for the critical signals you know will be a problem. For example:

• Boot loads are always a problem with downloadable devices (Flash, ROM-loaded FPGAs, etc.). Put test points on the critical load signals, as you’ll surely wrestle with these a bit.

• The basic system timing signals all need test points: read, write, maybe wait, clock, and perhaps CPU status outputs. All system timing is referenced to these, so you’ll surely leave probes connected to those signals for days on end.

• Using a watchdog timer? Always put a test point on the time-out signal. Better, use an LED on a latch. You’ve got to know when the watchdog goes off, as this indicates a serious problem. Similarly, add a jumper to disable the watchdog, as you’ll surely want it off when working on the code.

• With complex power-management strategies, it’s a good idea to put test points on the reset pin, battery signals, and the like.

When using PLDs and FPGAs, remember that these devices incorporate all of the evils of embedded systems with none of the remedies we normally use: the entire design, perhaps consisting of tens of thousands of gates, is buried behind a few tens of pins.

There’s no good way to get “inside the box” and see what happens. Some of these devices do support a bit of limited debugging using a serial connection to a pseudo-debug port. In such a case, by all means add the standard connector to your PCB! Your design will not work right off the bat; take advantage of any opportunity to get visibility into the part.

Also plan to dedicate a pin or two in each FPGA/PLD for debugging. Bring the pins to test points. You can always change the logic inside the part to route critical signal to these test points, giving you some limited ability to view the device’s operation.

Similarly, if the CPU has a BDM or JTAG debugging interface, put a BDM/JTAG connector on the PCB, even if you’re using the very best emulators. For almost zero cost you may save the project when/if the ICE gives trouble.

Very small systems often just don’t have room for a handful of test points. The cost of extra holes on ultra-cheap products might be prohibitive. I always like to figure on building a real, honest, prototype first, one that might be a bit bigger and more expensive than the production version. The cost of doing an extra PCB revision (typically $1000 to $2000 for 5-day turnaround) is vanishingly small compared to your salary!

When management screams about the cost of test points and extra connectors, remember that you do not have to load these components during the production run. Install them on the prototypes, leaving them off the bill of materials. Years later, when the production folks wonder about all of the extra holes, you can knowingly smile and remember how they once saved your butt.

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