Imagination announces major new update to PowerVR Graphics SDK
Imagination Technologies has released a new version of its PowerVR Graphics SDK (Software Development Kit) v3.2. The launch is
coupled with the kickoff of the Imagination Developers Connection 2013
(idc2013), a series of events designed to help the mobile developer
community get the most out of PowerVR-based platforms by using the
tools and utilities included in the PowerVR Graphics SDK to their full
The PowerVR Graphics SDK v3.2 includes examples for the OpenGL ES 2.0 extensions that highlight advanced functionality for PowerVR Series5XT GPUs and OpenGL ES 3.0 examples showing 3D textures and efficient, real-time reflections and refractions. PVRTrace has been updated to support recording and playback for applications that render using multiple threads and/or windows. Additionally, PVRTrace now implements a static call analysis feature which automatically identifies incorrect application programming interface (API) use and potential performance problems. New additions to PVRTune include enhanced profiling for PowerVR Series6 GPUs, OpenCL support and API timing data, allowing developers to better profile their apps.
Imagination Developers Connection 2013 (idc2013) is a series of seminar and networking events taking place across Europe, North America and Asia where Imagination’s engineering experts explain new features in the PowerVR Graphics SDK, and provide guidance and ideas to help maximize performance and enhance the graphical user experience in games, user interfaces (UIs) and apps in general.
Detailed information about the new PowerVR Graphics SDK v3.2 can be found on the PowerVR developer’s blog. The PowerVR Graphics SDK includes tutorials, source code, extensive documentation, platform abstraction frameworks and a highly integrated suite of tools. Developers can join the popular PowerVR Insider community, download the SDK for free and interact with the community through developer forums at www.powervrinsider.com.
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