Consumers expect their TV viewing to be nearly as reliable as their
electricity. Turn on the TV, and the program runs without interruption.
As we move into the era of networked home entertainment, consumers will
expect nothing less. Room-to-room streaming of high-definition (HD)
content is one of the most desired capabilities for today's digital
home.
For cable and content providers, the flawless delivery of
entertainment services is their livelihood, and they must ensure that
their customers receive reliable services.
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| Figure
1: Isochronous support, fundamental to TDMA networks, is required for
the streaming of multimedia A/V content with QoS. |
Failure results in customer service calls and the potential loss of
customers to competitors. In recent years, the industry has pursued
whole-home entertainment networks using existing networking
technologies.
The demands of home network delivery
Existing networking technologies have been great for bulk file
transfers, Internet access, e-mail or networking printers. However,
these have proven largely ineffective when it comes to reliably
distributing A/V digital content with the QoS that whole-home
entertainment networks require.
Streaming content such as HD entertainment throughout the home
imposes requirements that these legacy networking technologies were not
designed to support. Among these requirements are substantial
bandwidth, guaranteed QoS, low latency (minimal delays) and low jitter
(differences in the latency from packet to packet). Additional features
of an ideal home entertainment network include:
The ability to use existing wires in our homes or go wireless when
possible;
A set of protocols and applications that operate across the
network and provide true plug and play;
A user experience that mimics the relative simplicity of your
entertainment system (a remote control you point at the TV), not a
keyboard/ mouse/PC that only the IT guru in the home can use.
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| Figure
2: On an asynchronous network, new activity on the network is like new
cars entering the freeway—nobody knows how bad traffic might get. |
Pulse~LINK has developed CWave technology to support these
requirements. The CWave UWB chipset enables the seamless distribution
of interactive HD content, multichannel audio and high-speed data
throughout the home over both wired and wireless media.
Because the same chipset is used for both wired and wireless
communications, uniform guaranteed QoS and bandwidth reservations are
maintained as entertainment data traverses the home network between
differing devices and data transport media.
Networking technologies commonly promote ever-increasing data rates
in their quest to support home entertainment networks, but the media
access control (MAC) is seldom mentioned. Without a MAC that can
guarantee QoS, real-world entertainment networks will "fall apart,"
resulting in customer service calls and product returns that create
unwanted financial burden for service providers and manufacturers.
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| Figure
3: TDMA networks are comparable to a rail system that is managed with
reservations and deterministic schedules. |
CWave brings more bandwidth to home entertainment networks, but also
leverages the IEEE 802.15.3b MAC, designed from the ground up to bring
guaranteed QoS to IP-based networks.
This TDMA-based standard shares the same protocol stack as Ethernet
and Wi-Fi so that it seamlessly interfaces with IP-based networks - but
with important differences.
MACs serve as "traffic cops" between devices on a network. The MAC
data communication protocol sub-layer is part of the seven-layer Open
Systems Interconnection (OSI) model corresponding to the data link
layer at L2.
It provides addressing and channel access control mechanisms, making
it possible for multiple network nodes to communicate within a
multipoint network embodied in any whole home entertainment network.
The MAC sub-layer interfaces to the logical link control (LLC)
sub-layer at the very top of L2. The output of the LLC into the L3
network layer is the common convergence point where the network stacks
for wireless, Ethernet, coax and power line become common.
The MAC provides logical control of how and when the network node is
given physical access to the actual network transport medium. This is
what makes it possible for several network nodes to be connected to the
same physical medium and to cooperatively share access to it.
The ability for a MAC to provide access to the physical transport
medium within tightly bounded limits of time (isochronous) is what
determines whether a particular MAC is capable of guaranteeing the QoS
required for a whole-home entertainment network.
A MAC that can't guarantee access to the PHY layer transport media
within tightly bounded time limits is considered to be a "best effort"
type of network.
CSMA, TDMA
The predominant MAC architectures used in home networking technologies
today largely support two channel access schemes known as carrier sense
multiple access (CSMA) and time division multiple access (TDMA).
CSMA enables the Ethernet and Wi-Fi technologies found in our homes
and offices today. These were designed for network functions such as
bulk file transfer, e-mail, simple Internet access and printer sharing.
Because of their legacy use in our homes and offices, there are
attempts to modify CSMA networks to support multimedia networking by
adding "prioritization" (parameterization).
These result in better performance for multimedia over such
networks, but do not address two fundamental issues and thus fall short
of "guaranteed" QoS.
The first fundamental issue is the contention-based access to the
physical transport media. Because the CSMA scheme is not scheduled, QoS
(delivery time, jitter) is not "guaranteed" due to delays associated
with collisions or collision-avoidance protocols. The second issue is
the connectionless, prioritized transmission of data, which relies on
intermediate nodes to have enough resource and intelligence to get the
data delivered to the endpoint.
Alternately, TDMA provides a suitable foundation for multimedia
networks. TDMA guarantees QoS within tightly bounded limits of time and
supports isochronous data streams such as those required by
multichannel audio and HDTV. TDMA is fundamental to the IEEE 802.15.3b
MAC, which is used by CWave.
The QoS requirements of entertainment networks differ from networks
for e-mail, file sharing and printing. In an entertainment network, if
the data does not arrive on time, every time, the TV screen goes blank,
and displays errors such as video artifacts or dropped audio. The
delivery of data within tightly bounded limits of time is referred to
as "deterministic" or "isochronous."
The other basic method for transporting data over a network is
asynchronous. CSMA networks are asynchronous. Think of an asynchronous
network as similar to the highway system. It may have been designed to
allow you to drive at high speeds, but it depends on traffic conditions
and doesn't guarantee that you will always be able to do so.
On an asynchronous network, new activity on the network is like a
new car entering the freeway - nobody knows how bad traffic might get.
Prioritization parameters
The "fix" for multimedia networking on CSMA networks has been to add
"prioritization" and "parameters." Think of these methods as adding a
siren on your car and a traffic cop at the entry to the freeway to let
only approved traffic through - delivery may improve in heavy traffic,
but a jam still leaves you slowing down or stopping entirely.
An alternate solution for CSMA networks is to add buffering in the
form of memory or a hard drive. Think of it as hitting the highway long
before you need to be home so that no matter how bad the traffic,
you'll get home before you need to be there.
While this can work, it adds cost and latency to the multimedia
network and can complicate realtime applications such as interactive
gaming or channel changing for TVs and STBs, since the buffer must be
flushed and refilled with each new channel.
TDMA networks are isochronous, comparable to a rail system. You can
reserve a seat on the 9:15 train and know exactly when you will arrive
at your destination. It is a managed system with reservations and
deterministic schedules. The IEEE 802.15.3b MAC is capable of
supporting deterministic isochronous data streams.
A network capable of supporting "guaranteed" delivery of network
traffic in a deterministic manner typically eliminates the need for
buffering or hard drives. Isochronous support, fundamental to TDMA
networks, is required for the streaming of multimedia A/V content with
QoS.
A whole-home entertainment network requires the rethinking of what
we have traditionally found to be acceptable for "best effort" networks
of the past. Streaming HD content around the home raises the bar
substantially, requiring increased data throughputs coupled with higher
levels of QoS.
The good news is that there is now a ratified IEEE standard for
IP-based networks fundamentally designed from the ground up to bring
deterministic QoS necessary for whole-home entertainment networking -
the IEEE 802.15.3b standard.
John Santhoff is Founder andChief
Technology Officer Pulse~LINK Inc.