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Tools For Clean Code

Writing unmaintainable software is easy: simply ignore compiler warnings and keep coding. Writing maintainable code requires discipline. Back when dinosaurs roamed the Earth most of…

References vs. Pointers

Knowing how references really differ from pointers should help you decide when to use references and when to stick with pointers. In C++, references provide…

Introduction to Reentrancy

Virtually every embedded system uses interrupts; many support multitasking or multithreaded operations. These sorts of applications can expect the program's control flow to change contexts…

Ramblin’ Jack

Despite making every effort to avoid it, Jack keeps running into new problems with minimization at the heart of the solution. Regular readers know that…

Plllttghharhgg

Electronic flatulence — is this why we spent years in college to become engineers? Plllttghharhgg. What was that?!? Why, it's the latest embedded widget doing…

Equal Opportunity

The average ESP reader has more than a decade of embedded systems development under his or her belt. That's why our articles and columns so…

Handbooks

Jack journeys back to the roots of his geekhood, and shows us how useful handbooks can be, as reminders of our past and tools in…