Vision in wearable devices: Expanded application and function choices

Brian Dipert, Embedded Vision Alliance; Ron Shalom, CEVA; Tom Wilson, CogniVue; and Tim Droz, SoftKinetic North America

September 08, 2014

Brian Dipert, Embedded Vision Alliance; Ron Shalom, CEVA; Tom Wilson, CogniVue; and Tim Droz, SoftKinetic North AmericaSeptember 08, 2014

Function implementations
Let's look first at the ability of various vision-processing functions to detect and recognize objects in the field of view of the wearable device. In addition to the already-mentioned applications of the technology, this function may also be used to automatically tag images in real time while doing video recording in a POV or life camera. Such a feature can be useful in generating metadata associated with detected and recognized objects to make the resulting video much more search-friendly. Object recognition can also be combined with gaze tracking in a smart glasses implementation so that only those objects specifically being looked at are detected and classified.

Object detection and recognition will also be a key component of augmented reality (AR) across a number of applications for wearables, ranging from gaming to social media, advertising, and navigation. Natural feature recognition for AR applications uses a feature matching approach, recognizing objects by matching features in a query image to a source image. The result is a flexible ability to train applications on images and use natural feature recognition for AR, employing wirelessly delivered, augmented information coming from social media, encyclopedias, or other online sources, and displayed using graphic overlays.

Natural feature detection and tracking avoids the need to use more restrictive marker-based approaches, wherein pre-defined fiducial markers are required to trigger the AR experience, although it's more challenging than marker-based AR from a processing standpoint. Trendsetting feature-tracking applications can be built today using toolsets such as Catchoom's CraftAR, and as the approach becomes more pervasive, it will allow for real-time recognition of objects in users' surroundings, with an associated AR experience.

Adding depth sensing to the AR experience brings surfaces and rooms to life in retail and other markets. The IKEA Catalog AR application, for example, gives you the ability to place virtual furniture in your own home using a mobile electronics device containing a conventional camera. You start by scanning a piece of furniture in an IKEA catalog page, and then “use the catalog itself to judge the approximate scale of the furnishings – measuring the size of the catalog itself (laid on the floor) in the camera and creating an augmented reality image of the furnishings so it appears correctly in the room.”

With the addition of a depth sensor in a tablet or cellphone, such as one of Google's prototype Project Tango devices, the need for the physical catalog as a measuring device is eliminated as the physical dimensions of the room are measured directly, and the furnishings in the catalog can be accurately placed to scale in the scene.

Not just hand waving
Wearable devices can include various types of human/machine interfaces (HMIs). These interfaces can be classified into two main categories – behavior analysis and intention analysis. Behavior analysis uses the vision-enabled wearable device for functions such as sign language translation and lip reading, along with behavior interpretation for various security and surveillance applications. Intention analysis for device control includes such vision-based functions as gesture recognition, gaze tracking, and emotion detection, along with voice commands. By means of intention analysis, a user can control the wearable device and transfer relevant information to it for various activities such as games and AR applications.

Intention analysis use cases can also involve wake-up mechanisms for the wearable. For example, a smart watch with a camera that is otherwise in sleep mode may keep a small amount of power allocated to the image sensor and a vision-processing core to enable a vision-based wake up system. The implementation might involve a simple gesture (like a hand wave) in combination with face detection (to confirm that the discerned object motion was human-sourced) to activate the device. Such vision processing needs to occur at ~1mA current draw levels in order to not adversely impact battery life.

Photographic intelligence
Wearable devices will drive computational photography forward by enabling more advanced camera subsystems and in general presenting new opportunities for image capture and vision processing. For example, smart glasses' deeper form factor compared to smartphones allows for a thicker camera module, which enables the use of a higher quality optical zoom function along with (or instead of) pixel-interpolating digital zoom capabilities. The ~6" baseline distance between glasses' temples also inherently enables wider stereoscopic camera-to-camera spacing than is possible in a smartphone or tablet form factor, thereby allowing for accurate use over a wider depth range.

One important function needed for a wearable device is stabilization for both still and video images. While the human body (especially the head) naturally provides some stabilization, wearable devices will still experience significant oscillation and will therefore require robust digital stabilization facilities. Furthermore, wearable devices will frequently be used outdoors and will therefore benefit from algorithms that compensate for environmental variables such as changing light and weather conditions.

These challenges to image quality will require strong image enhancement filters for noise removal, night-shot capabilities, dust handling, and more. Image quality becomes even more important with applications such as image mosaic, which builds up a panoramic view by capturing multiple frames of a scene. Precise computational photography to even out frame-to-frame exposure and stabilization differences is critical to generating a high quality mosaic.

Depth-discerning sensors have already been mentioned as beneficial in object recognition and gesture interface applications. They're applicable to computational photography as well, in supporting capabilities such as high dynamic range (HDR) and super-resolution (an advanced implementation of pixel interpolation).

Plus, they support plenoptic camera features that allow for post-image-capture selective refocus on a portion of a scene, and other capabilities. All of these functions are compute-intensive, and sizes of wearable devices are especially challenging in this regard with respect to factors such as size, weight, cost, power consumption, and heat dissipation.

Processing locations and allocations
One key advantage of using smart glasses for image capture and processing is ease of use – the user just records what he or she is looking at, hands-free. In combination with the ability to use higher quality cameras with smart glasses, vision processing in wearable devices makes a lot of sense. However, the batteries in today's wearable devices are much smaller than those in other mobile electronics devices – 570 mAh with Google Glass, for example, vs ~2000 mAh for high-end smartphones.

Hence, it is currently difficult to do all of the necessary vision processing in a wearable device, due to power consumption limitations. Evolutions and revolutions in vision processors will make a completely resident processing scenario increasingly likely in the future. Meanwhile, in the near term, a portion of the processing may instead be done on a locally tethered device such a smartphone or tablet, and/or at cloud-based servers. Note that the decision to do local vs. remote processing doesn't involve battery life exclusively – thermal issues are also at play. The heat generated by compute-intensive processing can produce discomfort, as has been noted with existing smart glasses even during prolonged video recording sessions where no post-processing occurs.

When doing video analysis, feature detection and extraction can today be performed directly on the wearable device, with the generated metadata transmitted to a locally tethered device for object matching either there or, via the local device, in the cloud. Similarly, when using the wearable device for video recording with associated image tagging, vision processing to generate the image tag metadata can currently be done on the wearable device, with post-processing then continuing on an external device for power savings.

For 3-D discernment, a depth map can be generated on the wearable device (at varying processing load requirements depending on the specific depth camera technology chosen), with the point cloud map then sent to an external device to be used for classification or (for AR) camera pose estimation. Regardless of whether post-processing occurs on a locally tethered device or in the cloud, some amount of pre-processing directly on the wearable device is still desirable in order to reduce data transfer bandwidth locally over Bluetooth or Wi-Fi (therefore saving battery life) or over a cellular wireless broadband connection to the Internet.

Even in cases like these, where vision processing is split between the wearable device and other devices, the computer vision algorithms running on the wearable device require significant computation. Feature detection and matching typically uses algorithms like SURF (Speeded Up Robust Features) or SIFT (the Scale-Invariant Feature Transform), which are notably challenging to execute in real time with conventional processor architectures.

While some feature matching algorithms such BRIEF (Binary Robust Independent Elementary Features) combined with a lightweight feature detector are providing lighter processing loads with reliable matching, a significant challenge still exists in delivering real-time performance at the required power consumption levels. Disparity mapping for stereo matching to produce a 3D depth map is also compute-intensive, particularly when high quality results are needed. Therefore, the vision processing requirements of various wearable applications will continue to stimulate demand for optimized vision processor architectures.

Industry assistance
The opportunity for vision technology to expand the capabilities of wearable devices is part of a much larger trend. From consumer electronics to automotive safety systems, vision technology is enabling a wide range of products that are more intelligent and responsive than before, and thus more valuable to users. The Embedded Vision Alliance uses the term ‘embedded vision’ to refer to this growing use of practical computer vision technology in embedded systems, mobile devices, special-purpose PCs, and the cloud, with wearable devices being one showcase application.

Vision processing can add valuable capabilities to existing products, such as the vision-enhanced wearables discussed in this article. And it can provide significant new markets for hardware, software, and semiconductor suppliers. The Embedded Vision Alliance, a worldwide organization of technology developers and providers, is working to empower product creators to transform this potential into reality. CEVA, CogniVue, and SoftKinetic, the co-authors of this article, are members of the Embedded Vision Alliance.

Brian Dipert is Editor-In-Chief of the Embedded Vision Alliance. He is also a Senior Analyst at BDTI (Berkeley Design Technology, Inc.), which provides analysis, advice, and engineering for embedded processing technology and applications, and Editor-In-Chief of InsideDSP, the company's online newsletter dedicated to digital signal processing technology. Brian has a B.S. degree in Electrical Engineering from Purdue University in West Lafayette, IN. His professional career began at Magnavox Electronics Systems in Fort Wayne, IN; Brian subsequently spent eight years at Intel Corporation in Folsom, CA. He then spent 14 years at EDN Magazine.

Ron Shalom is the Marketing Manager for Multimedia Applications at CEVA DSP. He holds an MBA from Tel Aviv University's Recanati Business School. Ron has over 15 years of experience in the embedded world; 9 years in software development and R&D management roles, and 6 years as a marketing manager. He has worked at CEVA for 10 years; 4 years as a team leader in software codecs, and 6 years as a product marketing manager.

Tom Wilson is Vice President of Business Development at CogniVue Corporation, with more than 20 years of experience in various applications such as consumer, automotive, and telecommunications. He has held leadership roles in engineering, sales and product management, and has a Bachelor’s of Science and PhD in Science from Carleton University, Ottawa, Canada.

Tim Droz is Senior Vice President and General Manager of SoftKinetic North America, delivering 3D time-of-flight (TOF) image sensors, 3D cameras, and gesture recognition and other depth-based software solutions. Prior to SoftKinetic, he was Vice President of Platform Engineering and head of the Entertainment Solutions Business Unit at Canesta, acquired by Microsoft. Tim earned a BSEE from the University of Virginia, and a M.S. degree in Electrical and Computer Engineering from North Carolina State University.

For more information on the Embedded Vision Alliance:
The Embedded Vision Alliance offers a free online training facility for vision-based product creators: the Embedded Vision Academy. This area of the Alliance website provides in-depth technical training and other resources to help product creators integrate visual intelligence into next-generation software and systems.

Course material in the Embedded Vision Academy spans a wide range of vision-related subjects, from basic vision algorithms to image pre-processing, image sensor interfaces, and software development techniques and tools such as OpenCV. Access is free to all through a simple registration process.

The Alliance also holds Embedded Vision Summit conferences in Silicon Valley. Embedded Vision Summits are technical educational forums for product creators interested in incorporating visual intelligence into electronic systems and software. They provide how-to presentations, inspiring keynote talks, demonstrations, and opportunities to interact with technical experts from Alliance member companies.

The most recent Embedded Vision Summit was held in May, 2014, and a comprehensive archive of keynote, technical tutorial and product demonstration videos, along with presentation slide sets, is available on the Alliance website. The next Embedded Vision Summit will take place on May 12, 2015 in Santa Clara, California)

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