Farnell element14, the Development Distributor, is helping to create the next generation of digital engineers by providing kits and support to help youngsters to learn the fundamental skills of coding. The company offers one of the widest range of educational aids targeted at tomorrow’s coders and application developers including products such as Codebug, BBC micro:bit, Raspberry PI and the newly launched Arduino CTC101 classroom kit.
Key products suitable for coding education at different ages are:
• Codebug is a small coding device for students age 7+. Shaped like a ladybird, CodeBug provides a fun and engaging way to build interactive devices. The device incorporates 25 LED lights, 2 control buttons, and 6 ‘legs’ which can be used to connect croc-clips, banana plugs or even sewn to. Ideas to get started with the Codebug can be found on the element14 community.
• The BBC micro:bit was developed to teach students from age 11+. Measuring 4cm by 5cm, it is available in a range of colours and designed to be fun and easy to use. Similar to the Codebug, it can be coded with no prior knowledge of computing although has more extensive functionality such as motion detection, a built-in compass and Bluetooth technology to test young coders as they develop their skills, exposing them to technology which existing in the world around them. Ideas to get started with the BBC micro:bit can be found on the element14 community.
• Farnell element14 has also recently launched several add-ons for the BBC micro:bit that help to build fun and support into learning to code. These include the mi:node, which is designed to teach youngsters the basics of IoT mechanics as interconnectivity becomes part of their everyday lives, and the MBIT-WEARIT- Development Kit, a versatile micro:bit enclosure specially designed to build mobile applications that can be used with a wrist strap, keyring or lanyard.
• Within Arduino’s wide range of education products stocked by Farnell element14 is the Arduino CTC101 classroom kit: a modular program aimed at teaching students, aged 13 to 17 years, the foundations of programming, electronics, and mechanics through a series of playful, well-documented projects and easy-to-assemble experiments.